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Cutty Sark
Cutty Sark
Open daily 10am-5pm
Last entry 4.15pm
Adult: £22 | Child: £11
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Free
National Maritime Museum
National Maritime Museum
Open daily 10am-5pm
Last entry 4.15pm
Free entry
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Free
Queen's House
Queen's House
Open daily 10am-5pm
Last entry 4.15pm
Free entry
Booking recommended
Royal Observatory
Royal Observatory
Open daily 10am-5pm
Last entry 4pm
Adult: £24 | Child: £12
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National Maritime Museum
Talks and tours
In conversation with Luke Jerram
Join internationally acclaimed artist Luke Jerram for an evening exploring the stories behind his sculptures
National Maritime Museum
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Astronomers Take Over
This brand-new interactive gallery gives curious minds aged 4 to 104 the space to play, learn and explore!
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TIDES: (Intertidal) – Migration Festival
A day of workshops and performances exploring how migration shapes our world
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ZWO Astronomy Photographer of the Year 2026 winners
Take a look at the winning images in the world's biggest space photography competition
What is the Merchant Navy?
Discover the role and history of the commercial shipping fleet – and its connections with Royal Museums Greenwich
Dog that dived to the bottom of the ocean surfaces at the National Maritime Museum
A toy that journeyed to the very bottom of the ocean has been donated to the National Maritime Museum.
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The Prince Philip Maritime Collections Centre
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Caird Library
Visit the world's largest maritime library and archive collection at the National Maritime Museum
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Greenwood, J.
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Greenwood, J.
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showing 42 objects results
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For ye Vice of the Red and his Division to Draw into a line of Battle ahead - flag signal and 1 gun (Drawing)
To bring too on the Starboard Tack - flag signal and 1 gun (Drawing)
To fill and stand on - flag signal and 1 gun (Drawing)
To bring too on the harbour Tack - flag signal and 1 gun (Drawing)
For all Masters of Men of War - flag signal and 1 gun (Drawing)
In springing a leak or any other disaster - flag signal and 2 guns (Drawing)
For Ships to Leeward to get into Admirals Wake - flag signal and 1 gun (Drawing)
Discovering strange ships - lantern signal and guns (Drawing)
To Unmoor - flag signal and 1 gun. If to cut or slip two guns (Drawing)
For the Vice of the Blew and his Division to draw into a Line of Battle abreast - flag signal and 1 gun (Drawing)
For Fireships in the Admiral's Divisions - flag signal (Drawing)
To Unmoor - lantern signal and two guns (Drawing)
For Masters of Merchant Ships - flag signal and 1 gun (Drawing)
For the Fleet to Bare up and go Large or before the Wind - flag signal and 1 gun (Drawing)
To hoist, lower, haul up, or set the same sail the Admiral do's - flag signal and 1 gun (Drawing)
For the Blew Squadron to make more sail - flag signal and 1 gun (Drawing)
Discovering strange ships - flag signal and guns (Drawing)
For the Fleet to Exercise their Small and Great Guns - flag signal and 1 gun (Drawing)
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